

250: +30% bonus critical hit damage on stunned, slowed, or rooted enemies, +10% yield increase when skinning.200: +20% bonus backstab and headshot damage, +10% skinning speed.150: Dodging cost 10 less stamina, -10% decrease in weight of skinned items.100: +5% piercing damage, +20% haste for 3 seconds after skinning.50: +10% chance to critical hit, +10 skinning speed.

Lighter melee weapons also see a benefit from Dexterity, but not as much as they gain from Strength. Bows, Muskets, and Rapier attacks scale off a character’s Dexterity. 300: Light and heavy attacks with melee weapons gain Grit, 25% chance to fully mine an ore node with a single swingĭexterity governs the effectiveness with ranged weapons.250: Stamina regeneration continues while performing light and heavy attacks with melee weapons, +10% yield increase when mining.200: +20% damage on stunned, slowed, or rooted enemies, +10% mining speed.150: +50% stamina damage from melee weapon light and heavy attacks, -10% decrease in weight of mined items.100: +20% damage to melee weapon heavy attacks, +20 encumbrance.50: +15% damage to melee weapon light attacks, +10% mining speed.Heavy melee weapons, such as the War Hammers, scale their damage exclusively on Strength, while lighter melee weapons like Swords and Hatchets scale their damage primarily on Strength, but also slightly on Dexterity. Strength governs your power with melee weapons.
